
By the end of the year I expect it to almost have parity with Keyshot. I am a heavy use of this both at home and in work, this is really an up and coming tool and ive been following it since it was in Pre-release.

Ive only had it personally for about 1 year but you can get results like this right out of the box: The drawback is the price at €2000, but well worth it. I can easily drag and drop materials, lighting faster than anything in Blender or Unreal Engine. This is a perfect tool for me as its super quick for taking my SketchUp model, keeping the model hierarchy, cameras etc. Here is a quick animation from unreal (at the bottom of this post : ) it was 560 frames at 4K and took about 3 mins to render those 540 images, super fast! I know its already heavily used at Audi, Daimler, Mclaren, Porsche and a bunch of other non-automotive companies. I rate it as the best animation tool on the market and I expect it to become the industry standard in the next two or three years (for Enterprise).

I cant share any of those animations unfortunately but they are really cool. However my main tool is Unreal Engine, working closely with the Epic Automotive team in London I am in the process of having it installed as the main animation tool at Volvo. Twinmotion is great if I want to get an animated concept or scene walkthrough done in 30-60 mins. Twinmotion, This is good for real quick tests but the results still leave a lot to be desired, I usually like to render at 8k or 10k so that I can paint with it in Photoshop afterwards if I want and it can be printed out nice at 300dpi. I was able to Learn the fundamentals of Blender 2.8 in a few weeks by using these tutorials, highly recommended and covers everything: I usually have vehicles coming in from Catia or Alias and then scenes coming in from SketchUp combining them both for rendering or animation.

For work I need to deal with 3D models of vehicles that are millions of polygons. I do use Blender all the time both in work and at home. They are both very powerful and come with options to add in volumetric, physics and extreme lighting options. I don’t use this myself instead I use Blender & Unreal.įor exterior you have many options but my choices would be Blender (evee and Cycles) and Unreal Engine. Depends on what you are rendering, interior, exterior, product design etc etc.įor Product Design I would recommend Keyshot as it’s the easiest to learn, you can import the native SketchUp file, cameras and don’t need to do any file conversions.įor interior Vray is excellent just make sure you get Vray stand-alone and not the version that runs inside SketchUp, then you will be held back by SketchUps faults like not able to handle large models.
